Verge of War Review

No of Players: 2+
Playtime: 30 to 90 minutes depending on army size
Genre: Sci-fi, Tabletop Wargame
Website: http://www.vergeofwar.com/
Facebook: https://www.facebook.com/VERGEbyIFG
Instagram: https://www.instagram.com/verge_of_war/

Disclaimer: The game we played was still in it’s early stages so rules/designs/miniatures might change by the time it goes out to retail

UPDATE: Their Kickstarter is now live!

Funding on Kickstarter from 21 August 2018 to 14 September 2018, Verge of War is a Sci-Fi Skirmish Wargame where various factions fight over territory in the Milky Way far in the future. Eventually featuring 10 different factions with their own unique way of playing, the Kickstarter will be focusing on the opening campaign where the forces of Humanity clashes with the forces of the Seit, a powerful race of insidious psykers.

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Seit Forces advancing (Photo from vergeofwar.com)

FEATURES:

One of the features being promised is that the future lore for the game will be affected by players via an Intelligent Feedback System where game results are recorded and monitored by the team. They will then use the information to shape what happens next in the universe. Hopefully they’ll be able to pull it off more successfully than other systems that have tried to do the same. But we’re excited nonetheless to see what the community will do.

Another unique selling point for them is their introduction of Free Pose Miniatures. Taking conversions to the next level, models from this line will allow a large degree of freedom to determine how you would like your models to be posed as can be seen below. This will appeal greatly to the modelers out there or make great center pieces for an army. The only thing to take note is that due to the flexibility offered with the models, there are some really small parts involved.

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Free-Pose Shork Warrior parts list (Photo from vergeofwar.com)

GAMEPLAY:

The game uses a D6 system for tests and distances are determined in inches via measuring tape. There are some RPG elements involved as your commanders are able to level up and gain abilities from various skill tress so each opponent you face should be pretty different.

Games are played in 6 rounds split into player turns and each player finishes their entire turn before the next player proceeds. Units are activated individually and must complete all phases that it has before another can be chosen to act. Each unit has 2 phases; a Move phase and an Action phase.

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Combat is determined by adding a D6 roll to the value to the corresponding statistic (Ranged or Close Combat value) on the attacker’s profile and comparing it to the defender’s Defense value. If the result is equal to or exceeds the Defense value, then the defender is hit. Saves are then taken for each point of damage that a hit causes, inclusive of any modifiers that might affect it.

If you wish to find out more about how the game plays, they’ve put up their most updated rules and codexes on their website, here.

OUR THOUGHTS:

Dex, playing the psychic Seits, took on Yoga, playing the Human forces, met for a battle using the starter boxes that were sent to us. Each player had 330 points and played a mission with the goal to hold the most objectives at the end of the game. Here are their thoughts afterwards and pictures from their game:

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The Battle Begins

 

What are your thoughts on the setting of the game?

Dex: The Sci-Fi setting of the game easily attracts a person like me who grew up playing HALO or Gears of War console games. And the game just added some interesting characters like the raptors dinosaur, it felt like Halo meets “Jurassic world”. which makes it more interesting. I know that there are many other factions or civilizations as termed in the game. which adds different excitement and fun to it.  The backstory for every civilization that you can use in the game is easily likable. a very solid foundation to start with. I think it is important for every player to decide what faction are they using for the future games.

Yoga: I love it! A galactic conquest between civilizations that have raptors and giant knights? Instant like!!

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How did you find the gameplay of Verge?

Dex: Gameplay was easy to understand. Very comparable to other established table top games. It is fast pace and it gets more and more interesting as you play along the turns and rounds. No boring moment.

Yoga: I personally really like the gameplay. It is fast and snappy, moving one unit and doing action immediately after. Having only played on a smaller scale game, this really reminds me of a turn based strategy PC games, which I have played a lot in the past.

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How complex were the game rules?

Dex: Game rules is very easy to understand. A good flat form to introduce to non-tabletop gamer to join in and try the game. Turn progression is balanced because I honestly think the first turn advantage does not affect the game outcome unlike other table top games which the result outcome is predictable right after the first turn was done. Also I like the rules on Allocate hits. The target unit’s owner must allocate hits evenly, starting from the model closest to the attacker and prioritizing the damaged models.

Yoga: The rules are so simple. Coming from a beginner wargamer that has only invested less than a year of his time playing wargames, Verge of War game rules are easy to follow, at most I might need to print out the rules for the first couple of games. But I personally think after playing five games or more, I would have remembered the rules already. My favourite rule is if you shoot into a unit that is locked in combat, you could accidentally shoot your teammates if your rolls are unlucky!

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What do you think of the models?

Dex: Model concept is awesome. it’s a solid Sci-fi concept model. off course my favorite is the raptors. I find them very exciting. The model arts and concepts are easily likable. it is something what you want to see on a sci-fi table top game. Very acceptable.

Yoga: The design of the models are great! It shows great attention to details, and really pictures the settings of the game. My personal favorite is the Knight, I want to buy more of them! Maybe a full army of Knights and Squires!

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Favorite moment of the game?

Dex: It’s the moment when the Raptors are closing in to charge the enemy. shoot them before they reach you. Felt like you are in the movie where you are running away or being charge by a dinosaur. you give it your best shot to kill them before it reaches you or face the inevitable carnage. I was excited like a child watching movie. the scene puts you in that same situation. #awesome

Yoga: Definitely the Raptors charging and slaughtering all the Astroborne Infantry. Even though I was on the receiving end, it was still a very surprising moment because of how deadly and fast they were.

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The Squire faces the Shork over the food objective

Would you recommend this game? Why?

Dex: Yes, highly recommended. it has a great potential to grow community of players and followers. something to get excited about. art concepts for the miniature models are great for painters like me. It’s an easy two thumbs up.

Yoga: Definitely! A fast action wargame that’s simple yet tactical, and the miniatures are really awesome at the same time!

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The Squire lays defeated by the Shork Warrior

FINAL THOUGHTS

We can’t wait to see more out of the Verge universe and wish the team success. Remember to check them out on their Kickstarter when it launches on tomorrow if you’re interested. And if you enjoyed this review, remember to follow us on Facebook for more geeky content like this.

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